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Kindly note that v1.2.8 gets a few important updates, please checkout the initial post of this thread for demo video and details.
If you're just concerned about syncing positions in "real-time", it's often fine to just send positions of "self-controlled character" @30fps...
Np, it's quite nice to me that you really got the essentials of what's important. Here's my 2 cents: you might find some of my animations not...
No for the first guess, by INPUT_SCALE_FRAME=2, the client side actually only recognizes 1 input per 4 frames (64ms), while "sending" is another...
The intent for batched input is mainly for saving bandwidth. The ease of syncing game dynamic progression (as well as rollback) is a by-product...
Yes, but only theoretically. First of all if you're concerned about a sensible delayed start/slow down when stopping, it's mostly due to...
Kindly note that v1.2.7 gets a freezer buff feature update and a new multihit fireball skill for GunGirl, as shown in the video below. I've played...
Latest updates (v1.2.4) to the project, added Some visual effects for bullets Background music and sound effects for some interactions (all from...
Interesting problem, by "a big sloppy and lerpy" I'd like blame that Jumping, or any other critical operations like attacking, cannot be...
Latest updates (v1.1.9) to the project, added - Rollback compatible slip-jump (i.e. slip down from a monodirectional platform) Here's a video...
Maybe you can take a look at mine...
Latest updates (v1.1.7) to the project, added - Rollback compatible static and dynamic traps, including a WYSIWYG notation support in Tiled...
Here's a recent update of the project, covering a few new features Slope movement Multihit bullet, which in turn covers a few types: simultaneous...
[The links were updated to fix previously improper lookup use case.] I had a similar use case when I want to reuse the instances of different...
Sharing a recent update on the project, now it's supporting Basic fireball and melee bullets, as well as the associated "pushback", "blowup" and...
-----Dec 18th 2023------------------------------------------------------------------------------------- Kindly note that v1.2.8 gets a few...