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No there is no fix but to change it manually after generating a new xcode project. Thankfully , its just an issue when dealing with a relatively...
I would also advise you that AddForceAtPosition is incompatible with FloatingOrigin. An origin shift will cause your aircraft to turn violently...
Does Enviro 3 support floating origin like Enviro 2 did?
no just a major hassle that is all.
Well hopefully they will read this post and fix the issue. I have run into way to many problems starting up xr on demand.
yeah tried that. I can't even have openxr checked with xr off and starting like that totally destabilizes the editor(eventually) and created a lot...
I am currently working on releasing an update that add mac osx support to my game. I am encountering an annoying issue of having to uncheck xr and...
I am able to change the xcode project settings needed for hardened runtime. However, If I select replace when building all my hardened runtime...
I was working with openxr and the index and ran into an issue where it doesn't center. So I came up with this code if (Camera.main) {...
I am not able to recenter my valve index when using OpenXR. TryRecenter and the recenter feature of steamvr overlay both result in me looking 90...
Thank You that fixed it!!!
Cool what unity version does it need. I don't see a way to update to that version.
well then I shall have to break out my index and see if its an oculus runtime issue.
URP : 12.1.8 OpenXR : 1.5.3 XRmanagement: 4.2.1 output of camera is set to display1 headsets Quest2 and Rift Oculus App Version 47.0.0.264.341...
For some reason with 2021.3.15f1 using OpenXR, I am getting a black screen on the monitor when running a built version. I have tried also with...
thank you that pointed me in the right direction. its more than just that you can't use the scriptable in any way from initial scene it seems. You...
I am running into an issue where the addressable system is creating different copies of scriptable objects that I am using to avoid singletons and...
Found my issue the default quality level was set to low while editor was set to high.
I am working on upgrading a game I made to the latest unity, however in the process for some reason shadows stopped rendering in standalone...
Found a fix in some code that computes torque from force and then applying using add torque. public static class PhysicsUtility {...