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starting a terrifying trend for software and technology in general. F*** greedy ass dehumanizing corpos. this is a complete breach of trust and...
thank you @orionsyndrome and @lordofduct for your help and the amazing package, what ended up working for me was a variation of the...
yes this is exactly my problem. I guess a better explanation of my problem, is that i want my targets forward vector to always be perpendicular...
thanks for the explanation, so after reading through that and trying to apply it to my situation, i can calculate the basis up vector after...
normal ray is just a ray from the ray cast point in the direction of the normal that the target aligns its forward vector to Ray normalRay = new...
I have a target for an animation rigging IK system that i'm trying to simultaneously align it's forward vector with a surface normal while also...
thanks for the quick response and the good pointers. i'm using this in an attempt to create a procedural infinite (lengthwise not heightwise) rock...
has anyone sorted out how to apply a height map to this implementation? have no idea how to blend noise between the different sized meshes
not super knowledgeable of compute shaders but would they allow for full collision support with the terrain?
i'm trying to build an infinite terrain system that has a relatively high lod where the player is located but that region where there are a lot of...
wow, great idea. this is exactly what i needed to do as well.
hi, did you ever get something like this to work? ik with animation rigging avoiding collisions?
hey did you ever make any progress with articulation bodies and arm ik? i'm unable to get it to work really with spherical articulation joints.
Anyone who comes upon this in the future, i was running into this issue on 2020.1.7, my gradient node in shader graph was never being saved and i...
Thank you for the very quick response! The game looks great, I'll have to check it out. briefly, what other kind of optimizations did you make?...
Hi @falsevac, I know this post is almost a year old, I'm curious what route you ended up taking. I was going down the same rabbit hole you did...
Life saver. I had no idea about this and it works perfectly for my use case. Thank you so much.
Is it even worth it to start a project in URP right now? I'm ready to begin importing assets into Unity and begin coding for my new project and...
So I'm trying to emulate a computer terminal using a world space canvas with a text mesh pro component inside of it. I want to remove the top line...