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Hello World, We're building an asset store for code. Imagine being able to share your common services and features, but for backend, one-click...
Thanks for the feedback dude. I need to spend some solid time adding documentation and I also have to add one more important feature to top it...
Hey Unity Forums, Just wanted to let you know I posted a bug today for 4.6.3 that relates to some native .NET applications....
It's not 3000 anymore guys - Best save up more than you are expecting. Reach out to the owner and he will give you an update on the price tag!
Got to check out the demos, truly amazing. Just an update on the thread, it's no longer only $3,000 Euros. It's much more expensive now and will...
Epic V10 update! Definitely looking forward to touching base via email / pm or skype. Happy new year to ya!
Well - xmas break came up. I've made some extensive examples in a Unity project and have also optimized Suice a bit. Documentation is a bit...
I'm blocking some time this christmas to work on something. Maybe even submit it to the asset store. As for monobehaviours, they only act as...
Hey Guys, The unit testing tools have been working great for me, but I want to take it outside of unity. Right now the error that I'm getting...
Hey guys - My DI Framework has been treating me well so far and I think it's fairly stable. I have a couple optimizations I can add to it and...
Glad you guys are digging it. I really need to find the time to add the documentation! There's a lot of great use cases with this system in...
Here's the attached example project:
Tons of work to be done on the documentation and code itself, but it's working great. I have tested it on Android, iOS, PC and Webplayer and...
Hey Guys, We can now get 3rd party authentication support (on a server) to verify Game Center logins. This has been a much needed feature!...
For Sure! Thanks for the heads up. I'm more or less just saying that RealProxy may be a solution. If not, I'll for sure look into Castle.Core's...
They There, Thanks for the suggestion. I'll check out how they do it for sure! I don't like the idea of wrapping it with Lazy<T> unfortunately...
Bit of an update! Everything is done and working other than circular dependency support. I will be able to set that up with Interfaces only!!!...
I'm having issues with creating a dynamic proxy for a class in runtime via Unity. Anyone have a solution for this? --- Update on what's done so...
Hey, did you figure anything out with this error? I'm getting this error in Unity 4.3.1 at the moment, but it seems everything is working fine on...
I don't think the shader is available yet, as he said it's forthcoming, but definitely keep an eye out on it!