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When a company makes a move that's extremely detrimental to their business, an easy bet is to assume they'll make that exact same error a few...
I'd like to retract everything I've said about Unity condemning themselves to obscurity, and permanently burning bridges with the developer...
Honestly, I'm still half thinking this is a psyop. Unity is just releasing this news before "u-turning" and releasing a comparatively less S***...
It's not Unity staff. Any I've spoken with either are convinced the company has to u-turn, or are accepting that their job is likely going away....
"It's not illegal if he always dumps stock before delivering news that further tanks the value of the stock"
What level of cope is this Those are the exact companies who won't care about requiring a $0.2 ARPU, they've already solved for that. They'll...
Given their CEO dumped stock right before making this announcement, there's already a criminal element. Unity's stock cratered 5% today,...
You have to pity the poor bastards who have to pretend like this is a good idea, despite the entirety of the global staff being aware that some...
Yeah I'm still not paying Unity 20c per install. Needing to scalp users for a minimum of 20c ARPU to ensure I don't lose money per install just...
Honestly this level of blatant greed on display from Unity is actually impressive I mean that in the most genuine sense, it's full-blown just...
Injecting sprites in to a SpriteLibrary and SpriteResolver works perfectly if the source file (png tested) exists within a project prior to...
Has there been any real movement on WebGPU in the last while? I see it every now and then as a small segment at conferences (most recently at...
For anyone else who ever encounters this problem; It was my own (and now your) fault. Set your Light Cookie textures to Clamp, not repeat....
I've got a scene set up in unity that's generally got 1-4 spotlights running at any one time. I'm currently getting a huge amount of strange...
I'm porting a game between WebGL, to Standalone and Mobile versions. Outside of different authentication frameworks (which can easily be flipped...
I'm wondering what shaders people have been using to maintain a decent looking quality in their games, while also being able to support low-end,...
I've just updated a project to Unity2018, and went to make a few changes to some prefabs. Namely, adding additional models & prefabs to an...
I've got a character controller that's following a simple A* script, which all works as expected - until additional GameObjects are introduced to...
Sending a hello message from Unity 2017 - this bug still exists two years on.
Had some issues using SimpleMove with A* earlier, in that the gameobject with the character controller attached simply wouldn't move at all. So,...