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can use resharper for C# :) although, i guess they are working on a C++ one
Ok, figured it out.. with the new bootstrapper installer you ahve to install the Sample Assets. Then import package -> effects, and the image...
i wouldn't do flash... and I probably wouldn't do WebGL currently, either. sounds like you got yourself into a S***ty situation if those are...
When I go to Import Assets in the unity 5 beta 14 editor, it can't seem to find any of the standard assets... I'm looking for Image Effects (Pro)...
They've mentioned at unite and several other talks the first iteration of webgl is focused on desktop builds. They aren't targeting mobile webgl...
download beta 14? in the release notes it says they fixed that. http://unity3d.com/unity/beta/5.0/release-notes Editor: Fixed crash when pasting...
they have a whole set of zombie animations. several walking ones, a running one, i believe 2 or 3 attacking ones.. 3 or 4 idle ones.. etc.
mixamo has some zombie animations as well
I am using NavMeshAgent to control AI character movement. I'd like to configure it in such a way that the NavMeshAgent controls rotation and...
Rigging, skin weight painting is time consuming, but mostly the process of animating. Mixamo is a great service, maybe check them out as an...
also check out mixamo, they have a library of animations...
Some asset store publishers also distribute their assets on their website. You could perhaps process upgrades through your website - past...
in addition to that article, the artifacts that sometimes pop up in metallic workflow are mentioned here as well:...
Tom, have you reached out to any of the people at Unity? Do you have a contact at Unity? I imagine they have a vested interest in your success,...
I imagine it's similar to supporting different resolutions on mobile devices... The new ui system has some components to help with that, or you...
Yeah.. I'm using terrains and it takes forever. I would get a new machine but then it'll probably be like 15 minutes instead of 30... still way...
take our money
Good to know, thanks for the info and tips on realtime/bake resolution.
Really need PBR terrain. When the standard shader hits with Unity 5, everyone is going to be pulling their hair out trying to figure out how to...
maybe you should post a link to your asset in the store... :rolleyes: https://www.assetstore.unity3d.com/en/#!/content/21223 also, seriously.....