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Thats great! Thanks so much
Please excuse my n00b ignorance. Is that next release of unity, or of the Entities package? Where do I look for it?
My idea on this was to have a GameObject for all available Prefabs in the scene with a behaviour that has a tag for identifying the prefab and a...
In a hybrid approach, lets say I have a Spawner GO in my scene and that has a proxy behaviour with a prefab to spawn object. That all gets...
Cool yep thx
Thankyou, If i act directly on Rotation will it mean the physics system will be out of sync with the rotation of the actual entity?
Anyone know how I would constrain/lock axes from movement and rotation with Unity Physics for ECS