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It isn't hard, don't panic :) For example, find all references to the gamma correction.. float specularPBL = max(0, (NdotL*visTerm*normTerm) *...
Really, it should be defined 'globally' for the entire shader, but for now I have simply been defining it before each line that needs it (so...
Solved it for me, it's missing a definition for a Gamma conversion. We know the linear/gamma conversion is * 2.2, so I defined: half...
Broken here too, I am wondering if it's down to the change to GGX? Are the CGIncludes right for Shaderforge now?
I am going to give it a go with 5.2.3, and see if the Memory Leak is still extant on iOS (no release note, and I had tested 5.2.2 patch versions...
Hi, I have an odd problem, the first scene of our app uses MMT to display a trailer, when we transition into the game scene, the GUI element seems...
Brilliant, thanks. That's all good then, I can feed this information onto our client.
Same for me, only 2.1 seems to be available. I just updated our project from 2.0 expecting the 64bit support, but this is not the case. Is it...
Do we have a rough estimate on when the iOS 64bit support will be available?