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Hello guys, So I'm having some problems with the global illumination and light maps for this indoor area I have. Only the top mesh that's...
Hmm, I see what you're saying here. I'm glad to hear that is the most optimal method of an attack cycle function (as I've already implemented in...
So in this you have to pre-define however long you want to wait from "yieldNone", but doesn't "while(time <1)" still force to wait 1 second?
The whole coroutine uses 0.7kb though (highlighted in red)- I'm more concerned that the total cpu usage of the function alone is 20% which seems...
Hello guys! :) I'd like to start out by saying I'm not the greatest programmer :oops:- I'm an artist but I get by enough. :rolleyes: I am trying...
Not a bad idea for a shader - especially for over exposure light; and you manged to get a good result, nice!
Higher end PCs seem to bake slower than macbooks, humm... Anyways, my stats: 5.81 seconds @ i7 950 3.06ghz, 770gtx oc, 12gb triple channel using...
Hah, it'll definitely look good on a CV. (:
Hey thanks for the kind words; It's great to hear my work is inspirational, it gives me reinforcement towards knowing I've done my job well (:...
Pixel art in itself can provide a lot of detail regardless of how simple it looks to the naked eye because our brain sort of "fills in the blanks"...
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Thanks, Landon! (:
Hey thanks a lot, It really pays off to learn and understand the tools of development; not to mention a much more enjoyable development cycle as...
Much obliged good sir! (:
Hehe, I'll take that as a compliment. And thanks for the comments; I do however assure you that I am in charge of every inch of the game...
Yes sir; and thank you very much! (:
Subject 9 is out now!!! Please visit www.subject-9.com to get your DRM free copy of the game! Thank you!
The audio listener in my scene seems to still pick up really random audio sources even when its non existent in the scene, anyone have that...
Silent hill 1 is and will always remain a gem in the industry. As for pulling it off in unity, reduce texture res and polygon, implement a more...
Those screenshots look promising, I really enjoy the art style you've chosen. It sounds solid too, keep workin' away!