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OKAY , that is a temporary FIX, but however, angryant should see that naming Resources is a bad bad thing, so he should fix it in his new update...
AngryAnt, please let us know when you fixed the issue i stated above...
MAJOR PROBLEM, please consider fixing this asap... as its interfeering with alot of other things: You have something named Resources in the...
thanks for the free share,,, free is always good for new people like us!
Beauty,,, thanks for sharing !!
If you have the script for that that would be great to share with us!
Well since I'm pressing Left, the "box" (ship) rotates towards the left, but I also want it to turn towards the left, not just rotate, and it...
if i only leave this: var speed: float = 0; function Update () { transform.renderer.material.color = Color.yellow;...
Haha, yeah that was dumb of me, ,, ok, so here's what we have so far: var speed: float = 0; function Update () { transform.localPosition.z...
in function Update () { transform.localPosition.z += speed * Time.deltaTime; var test : float = Input.GetAxis ("Horizontal"); if...
okay lets work on this together, here's what i did so far :) var speed: float = 0; var currentRotate: float = 0; function Update () {...
Thanks for the explanation, now only if I can do all of that ;) I'll give it a shot, you did explain it very throughly and thanks for that, but...
Okay, my goal is to create a spaceship that moves depending on the speed. The speed can be increased or decreased by the up / down buttons....
I've edited the post i'm not sure if you seen it but yes its all fixed now and thank you for that, there is another problem that I want to solve...
Actually I got it working, only there is one problem,,, the solution was that i put var edgeBuffer : float = Screen.height * edgeBufferPercent;...
var edgeBuffer : float = Screen.height * edgeBufferPercent; var mx : float = Input.mousePosition.x; var my : float = Input.mousePosition.y; var...
delta.x = 1; Debug.Log(delta.x); the log says -1 delta.y = -1; Debug.Log(delta.y); says -1 Debug.Log(delta); says (0.0, 0.0) so what do...
alright I guess i'll have to play around with it, and what happens if delta is offset? what do I do after?
yes it does, but how do i use the Debug.Log,,, like Debug.Log(mx); or ?
I'm new to this, so what kind of debugger should i put?