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Similar situation here. There's also another problem where starting IronSource / LevelPlay ad causes OnApplicationPause-true to be called twice in...
I can't share the branch but I can share commands to create it: git clone https://github.com/dodgy-ltd/apple-unityplugins.git cd...
Our crash was always happening on scene unload. We found that pausing all indirect rendering and compute shaders one frame ahead of scene unload...
Exactly same issue. It doesn't seem to be related to MousePods link but it sucks to hear that the plugin will not work even if we manage to fix...
We managed to gather additional logs from one of the affected devices but unfortunately it doesn't tell us much: 2023-07-10 18:23:43.907 1204...
Interesting. During our testing POCO F3 with Adreno 650 isn't affected by our problem which seemed to be the same. This makes workarounds harder...
We notice seemingly the same issue specifically with Adreno 618 GPUs: segfault Thread 0 Crashed: 0 libunity.so 0x781419bbac...
Just in case someone else stumbles upon the same problem. During build noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ')...
Hi Recently I was refactoring our build pipeline and I must have changed something that causes .aab output files to not use "DEFLATE" compresion...
Latest package has this requirement in API documentation: > The icon PNG file has to be placed in the /Assets/Plugins/Android/res/drawable folder...
BTW is this normal that using "Patch and run" option to alter only scripts in a Mono build also causes the shader variant processing to be...
No obvious ideas come to my mind unfortuntaely. :/ Another wild guess would be to check if it's maybe related to case sensitivity? Ubuntu likely...
Unfortunately it doesn't seem that it's the same interaction as mine but you can still go into YOUR_PROJECT/Packages/manifest.json to set...
If you're not getting aa folder inside your build after a fresh vcs pull, you might want to check if you're using compatible packages. See my...
Editor.log outputs quite a lot of information that could be useful, for example: STRIPPING: Shader Graphs/ObjectHighlightShader (Universal...
I see, thank your for the details. It's a bug with multiple seemingly unrelated consequences then. Our scenario was fresh pull on CI machine that...
You missed a comma after Random.Range(-9,9). If you look at your error message, you can see it points exactly to this place (line 21, character...
Localization 1.3.2 (we're using 1.3.1) has these changes: static LocalizationAssetPostProcessor() { // Disabled due to ADDR-2521 / LOC-704...
Additional info: It seems that the stack overflow message is a red herring. There is NRE prior to this, which causes stack overflow guard...
What's even more interesting, both .apks (the one with "assets/aa" folder and the one without) have the same physical file size but when opened...