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Hi, I need a camera to export the depth buffer it sees as a render texture, in HDRP. With the default render engine, this is how I accomplish...
Since transform.rotation is in world space, you don't always get the same results when comparing different rotations between objects. Consider...
Here's a great solution that was suggested by Dor Ben Dor: There is a trivial solution, without the need for an external function (external...
Thanks, but nameof() works in Unity. @Vryken This is almost the same as writing the original line..
Hi, I'm looking for way to log variable values easily. Suppose I have int x = 5; float y = 4.2f; string text = "hello world" Currently to log...
Here is the relevant code: public RenderTexture colorRenderTexture; Texture2D colorTexture; byte[]...
Converting a camera render to a byte array using a render texture is very slow. I've tried comparing this to the new AsyncGPUReadback.Request...
Hi, How could I define the time frame for Segment.ManualTimeFrame? I didn't find anything in the documentation. I would like to run the coroutine...