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Thanks for your replies! If anyone is curious or struggles with the same problem, I've decided to go with static variables in Menu.cs...
I'm new to Unity, so please have in mind that I might miss some basic concept here. I'll try to describe what is my aim and how I tried to achieve...
Update Turning Gizmos on finally resolved this problem for me, thanks for your replies.
I've just tried it and Navmesh is still invisible. It wasn't, and after i checked it, navmesh appeared for like 0,2 sec and disappeared again....
How about that?
My nav mesh is invisible, although it's working as intented. For example i can add Nav Mesh Obstacle component to my "wall" and agent takes wider...