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Yeah we encountered this problem also a while ago. I have put some hours into trying to make a workaround for it, but we decided that the best...
No problem! Good to hear it works now :)
I believe Unity Tiny is planning to complete the documentation for the current functionalities by the next update they will release. There was a...
Okay, even though the file is minified, this still tells me enough to guess what probably happens. As you can see in the red error message, it...
Okay, so you are getting the "ut.World.getComponentData(): Invalid entity NONE when attempting to get component ut.Text.Text2DRenderer (Component...
Which line throws the error, the first .getComponentData in the DisplayNames function or the second? Or might there be an other location which...
Hmm, this is indeed a bit odd. It seems like there is not much which can go wrong anymore. Can you please provide a codesample of the whole...
That probably means that you have no entity with the name "UserName1" or "UserName2". You could place a console.log(userName1Entity); after the...
You can simply add these lines at the end of your function. Also, you do not need to pass the world into your function. this.world is accessible...
You get that error whenever the entity you are feeding into the this.world.getComponentData does contain an empty entity reference (Index and...
I can't see the rest of the DisplayNames function, but you might have forgotten to do a world.setComponentData(), is this correct?
Hey Ferran_SP, Good questions! There is as far as I know no documentation about Unity Tiny working purely on index and version internally, but...
Hey Ferran_SP, The problem lies with the way you are storing your entities in a list. For reasons unknown, Unity Tiny clears the parameters of...
Unfortunately, videos in Unity Tiny are not fully integrated and lack some utilities. Unity Tiny currently simply makes use of HTML's video...
Also a small heads up for doing:let z = transform.rotation.z += input.Rotation.z; transform.rotation = new Vector3(0,0,z); I assume you have done...
Even if there is only 1 player, I still use a .forEach(). How I set up my code, I know that there will only be a single player at a given time, so...
Hey reallyhexln, You can edit your posts, so you can include this change within your anwser. This might be usefull for people who don't scroll...
Hmm, I'm not sure how to directly change a value in the database via an XMLHttpRequest, as the post-request is only meant to be used to sent data....
You can simply use regular JavaScript to do web calls: https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/send
I don't think you can use the world.setComponent() like the way you are using. The second parameter of the function requires a reference to a...