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Polaris actually works in realtime, but you need to dive into the examples to know how to make your own thing.
This is how looks the same animation in another character with right skinning (Mr Neructus), the arm bends in the wirst not in the middle of the...
The yaw is a common "problem" in every character, I am not talking about that as you know. From the same animation pack: [ATTACH] And it's not...
Great, then you can answer to my question, I am waiting yet! Maybe you found time now? :) https://forum.unity.com/conversations/animations.499210/
You are limited to the provided animations as characters are not really mechanim compatible, the author seems to ignore any complaint about it,...
I have also this asset: https://assetstore.unity.com/packages/tools/terrain/planetary-terrain-101118, and I am trying to figure how to transition...
Oh, come on, enjoy your vacation and stop working now! I found the link already, https://ootiigames.com/?p=905.
This is what I mean by "weapon camera" [IMG] Usually rendered in a separate layer together with the main camera, so you can get a different FOV...
Last sale I got Archimatix and I have to say: I don't care if they ask for upgrades in the future, the asset currently works, not obvious bugs...
I can only think on 2 authors with this problem who released a second version not justified for a Unity engine change: you and DevDog (Opsive is...
Hello Tryz I am a happy new customer, used to work with **other developer** frameworks, your modular architecture and composition vs conditional...
Do you have planned a "combine mesh" node? Can the splines follow a terrain or, better yet, an arbitrary mesh? I think with these 2 features...
I was thinking about stations, satellites, gates, the kind of things you can find in any CUBE spacesim around there, you know... ;) I think on...
I just bought the cube underworld package and I am loving it. Looking at your spaceships pack I wonder if there are some space background assets...
Concerning that jaw, disabling the bone in the avatar works wonderfully with Opsive animations (as he states in his documentation). Can you test...
Yes, I tried that too, the problem with that solution is you need to restrict so much the wrist, the animation ends being out of position. I've...
Can you consider fixing the skinning so humanoid clips (Mixamo, Necturus, Opsive, Explosive...) don't deform the arms (because losing finger bones...
Hi there: Thank you for answering, I saw also your email, nice customer support here, even with the potential ones :) I choosed the default...
I tested your PC demo a lot with Dual Contouring and it breaks for me all times after few minutes. I can't say what's happening because no errors...
No problems with UGUI and Unity 5 version on my side. I found your package as instructive as beautiful but I think I need a bit of help with your...