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Thanks! It's for PC. If I figure out some practical way to do the controls for iOS/Android, I may do it.
Kuatro is a tetromino-based arcade-puzzle game. Rather than making lines, the objective is to make "rings," with pieces that can fall from all...
So I've been making an FPS that takes place in post-post-apocalypse land. Here's a model for a pistol that I've been working on. 2.6k faces. I'd...
Wow! Had a lot of fun playing! This would work great as an iOS app, with like a virtual stick on the left and drag to aim.
These look great, but I would use a color for the words that contrasts more with the "leaf" shapes in the background, just so it's a little easier...
I'm thinking of starting an iPhone game, twin-stick style, except with swords and button combos and what-not... Here's some concept art for the...
Wow, this looks quite awesome! I'd say it's a steal at $70.
I was thinking about how exactly you could do what I was mentioning.... One of the ideas that I came up with was having a targeting system, and...
It looks really nice! A suggestion though: It might be nice to have the mouse control pitch and yaw, have A and D control roll, W and S control...
Wow, the hanged man in Silent Acre made me jump... Very atmospheric and scary. I really like how it's not the stereotypical stormy night where...
Yeah, I guess it does make sense to let the animations handle the movement of the gun. But here, in this example project there's a script called...
The camera system works great! I have a couple of suggestions for the third person shooter camera. -Make it so that the gun points towards what...
Try looking at the bootcamp demo and how they do the radar system. Open up the default scene, and under "_GameManager" in the hierarchy view look...
So I'm working on my game's reloading system, you can see what I mean here. Press R and use the mouse to reload. In that version of the game, I...
So I have a nice soldier mesh that I made that includes an armature. Its head bone is oriented like so: [IMG] But when import it to Unity by...
I'm actually one step ahead of you! As it is, you only have to rack the handle if you run the magazine out.
Thanks again! In fact, that's exactly why I posted it, so that people could point out the things that I wouldn't find or think about. Part of the...
Oh wow, I'd not thought of that. I will be sure to change that :D Thanks! That's basically what I'm planning to make. Ideally, it would be a...
I know! Rainbow Six does it.
I mean even for me, I found it a little frustrating at first to use, but over the past couple of days over which I've gotten the system to work,...