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Hi ElliotB, I am very sure of the unity version. 2022.3.7f1, I have searched for other bugs similar to mine before posting, encountering the one...
@ThomasZeng Sent the bug report, case IN-58336. The code, before posting, was using special names for each RTHandle, while trying to figure out...
Thanks for the reply, will send it your way in a bug report. Is there something I can do in the meanwhile to solve this issue on our end? Since...
Hello, I have an issue with a custom render pass, the project where this is implemented used to be 2022.3.7 but it had a weird memory leak issue...
Ok, so I ended up just writing my custom ScriptedImporterEditor with a button to select the corresponding created scriptable object. You can add...
Just sent the bug report, hopefully the project information and dll I sent is enough to pinpoint the bug!
Hello Josh, I can't send our project folder as a bug report, and don't really know what part of it it's causing to send a minimal example, is...
Hello We were using unity 2021 for a project but we had several problems with multiple platform development and addressable packages which...
Thank you, removing the disabled templates from the project and letting unity regenerate new templates solved the issue, alongside moving a...
We have a large project that is required to move up from 2021 to 2023 because of several issues with addressables and il2cpp builds we were having...
Hello, recently we're working with version 2021+ of Unity and I've noticed something with sub-assets, no matter what code is run when, setting the...
Ok, maybe I wasn't well informed enough on the Nav Mesh system, but if you deactivate surfaces the nav mesh triangulation updates in the same...
Hello, I am building an editor tool to bake in nav links for some of our custom agents that can walk on walls and change planes. I would like to...
Woah those are really useful, thank you!
I am not very familiar with this side of Unity editors and available data as a developer, but is it exposed/possible to get the connected device...
Hello everyone, hope everyone is doing well. I would apreciate some help trying to figure out how to archieve this effect using the stencil...
I'm using Addressables to manage scenes in-game and I've run into a problem recently, on the UnloadSceneAsync operation completed callback I am...
Running it in Opera and Chrome, via uploading to itchio is still the same, presented with black screen even tho everything loads and initializes...
Only firefox locally
At the moment it is added to the always include array. Trying to debug the problem, I've also tried building to windows and there works fine as...