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Thank you! This just what i needed. :) I implemented what i could from the enemies hair shader. On that note, do you happen to know why the alpha...
Hi, i am currently trying to write a urp shader for the strand based hair system, this is how it is looking so far: [ATTACH] I am still...
Hi rooose, thank you so much for looking into that! For my intended purposes though, changing the alembic grooms in the editor whilst not at...
So i tried this out. I modified the hair groom to be slightly longer in Blender by creating and animating a Shapekey. I then exported the groom as...
The second is exactly what i meant. If i could smoothly interpolate between two styles/lengths like that, that would be perfect. I will try that...
I am trying to implement hair for humanoid avatars in VR using Unity's strand based hair system. I created a simple groom in maya and followed...
Thank you! This is exactly what i meant. I think i was not clear about my actual problem, which has led to a lot of confusion in the answers. My...
Now i am not an experienced programmer, but i also dont think this means reinventing the wheel. As i have already stated, finite state machines...
I know about mecanim and i know that it can drive movement. Mecanim is - unless i am terribly mistaken - first and foremost a solution for...
Well i use a struct to encapsulate all the bools, vectors and floats that my user input might generate, my input data struct is basically the...
Hi, i am currently writing a hierarchical state machine to manage player movement and i am using the new input system. I am trying to decouple my...
Actually, upon further testing i realized that isGrounded is set to false before this line, meaning moveAlongGround will always be set to...
That solved my problem, thank you!
Hi! I have been following this tutorial: https://learn.unity.com/tutorial/live-session-2d-platformer-character-controller I used the physics...
I am using Rigidbody2D.DOMove and tried adding the rigidbodies velocity to another object, but regardless of my objects speed, the rigidbody...
Thank you for your answer! I have tried both destroying the gameObject aswell as the instance though they both dont seem to work. I also tried...
Hi, I`m developing a 2D platformer as a learning experience to create my first game. I followed a tutorial on checkpoint creation. It uses the...