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@Yongsoon Kim. You may also want to enable "Enhanced Auth Dialog" in the advanced section of your facebook app settings
I get the same errors in an empty project. I am still building for ARM6. I switched the empty project to ARM7, and did not see the errors. This...
@prime31 I am building for ARM6 only. Our app runs out of memory and crashes when built for ARM7 only. I see libFacebookSDK.a in the Frameworks...
Yes, that did help. I am not getting any more of those errors but now I'm getting linking errors. "_OBJC_CLASS_$_FBRequest", referenced...
Fantastic! Thanks for the help with that @prime31. I am running into another problem now. When I build into XCode with the latest plugin...
Ah. I wasn't putting a space between 'access' and 'token'. Obviously... you shouldn't wrap all the graph API calls. However, I thought one...
Why not just wrap the Prime31 plugin call to use the graphAPI request? I have been searching the facebook docs for a bit already, they didn't...
but what is the actual graphAPI call to extend the token. I haven't found it in the docs yet, it would be fantastic if someone could just post it...
My game runs out of memory on devices with 256MB when I build for ARM7. I have submitted to the store before using only ARM6, but for some reason...
I found the solution. After verifying that it wasn't the server's fault (it was getting ?? at its entry point), I almost threw my hands up and...
I checked and indeed the files were in Latin ISO... I changed the related files to UTF-8, though since Im using \u00A7 it d/n really matter, and...
I see that too. Unfortunately my server is still getting ?? on the other end. Debug.Log("BEFORE THE CONVERSION:\n\n" + envelope); byte[] bytes =...
Are you talking about encoding the entire file that this happens in UTF-8? How do I do that in monodevelop. ... im confused.
Ok, but I thought that's what I was doing. I am using Encoding.UTF8 not Encoding.ASCII. unless you mean the string testStr = "Testing §"; is in...
This doesn't work for §. string testStr = "Testing §"; byte[] testByteArray = System.Text.Encoding.UTF8.GetBytes(testStr); testStr =...
Im trying to make use of a custom graphAPI call using the facebook social networking plugin but I am getting back unexpected and confusing data....
Ok I see how that is done. I had been taking a slightly different approach before I saw your last reply. I created an array of TextAssets on a...
Ah, I see what you are getting at. I can't just use a relative path in the assets folder. Where can I put XML so I can read it off the device?...
not sure what you mean hippocoder. Is there a problem reading in xml on the iPhone? or are you suggesting there is a problem with some other...
I have a GameObject in my scene with a script on it that reads data from an xml and creates a variety of cube primitives (and applies other...