A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
We are probably going to go with a static camera over the scene. But this really shouldn't be happening, should it? I have been trying to figure...
Hello. I am having an issue where the intersection foam is jumping when the camera has a sudden change in movement, but also the foam moves when I...
I forgot to mention, the green line is the LineRenderer, and the black line is the debug drawRay
As shown in the pictures, my LineRenderer and Raycast are not in the same direction. I would like to match the Raycast to the LineRenderer, as...
It turns out it was the Post-Processing Layer attached to my camera. TAA was tanking the performance for some reason, but I can't understand why.
I can't see why it would start taking ridiculous times to process stuff? when in Editor this runs fine.
It looks like this forum would be lost without you. Haha. After many hours of fooling around with mipmaps (and I did manage to play with the bias...
Hello. I am using OpenXR and OpenVR. I previously didn't use OpenVR with my Index and it runs fine in Editor, but not Build. So I got...
I have turned anti-aliasing to the TAA on the camera, turned mip-maps off for the road so now I can see that clearly, but I am still having a few...
I noticed I am not even calling the Execute method when I copied and pasted this. But I have the same result when I call Execute() in Start() in...
Problem: As I was not able to change the mipMapBias inside of the .meta file for my texture myself, I tried using the TextureImporter inside the...
Thank you so, so much... everything is working as I want it to be now. And you were very explanatory.
That makes a lot of sense. But how would this affect me differently in build and editor?
At line 23 I'm initialising the movementStep with Time.deltaTime. would this not be okay? I will also use size later and report back.
Thanks for the reply. The build is on my windows machine, though. I will check the anisotropic filtering later as well, but I'm sure I put it at...
[ATTACH] [ATTACH] Problem: I have different behaviour, which I believe is primarily with the gameobject that holds the script `Road Generator`,...