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I only had noticed the audio was not playing in the emulator. I am hearing it is working fine on peoples' android devices. Anyway, just...
I wasn't doing post processing. I figured it out: I needed to add the extension file (which was huge) to the apk after the apk uploaded and then...
This is a very simple app. Mostly just an audio player. Here's the code essentially I use to play: audioClip = (AudioClip)Resources.Load("audio...
I keep getting rejected from google play because it says my apk is not Zipaligned. I've heard that this 'zipalign -v 4 infile outfile' only works...
this solutions seems to work for me as of today. https://forum.unity.com/threads/how-do-i-get-the-audio-running-in-background-ios.319602/
thanks mbaker and aihodge ! think this is finally working for me ending with this last entry in the thread (re: startUnity)
RESOLVED. FYI.. I used solutions based on info from these 2 people: aihodge & mbaker ---- Thanks! (It's an update from an old thread I started,...
Audio was playing in the background until recently because I was checking that option off in XCode, but now... I was advised I was using 'Prepare...
One more issue r618 if you could please help me (or someone else that knows this stuff).. When I unchecked 'Prepare iOS for recording' my app no...
Thanks so much r618! That was the trick. Have no idea how that got toggled on.. whoa
iOS version's audio is great with headphones, but the speaker volume is cut in half once the app starts! (PS. I have noticed that audio from the...
Thanks Aurimas-Cernius. Couldn't find that specific one, but I deleted some JSON stuff I wasn't using that was in the Resource Folder. ..maybe...
Found a thread that said for this issue to change: 1) Scripting Backend from Mono to IL2CPP and 2) Architecture to Universal I did this but...
RESOLVED..no longer an issue in current Unity3d... ----- My app is running in the background(mostly an audio app with some visuals that aren't...
Hi. Yes this did work -- just as I explained. I'm uncertain as to whether the Android version functions the same as the iOS, but background audio...
Does anybody have any pointers on converting an iOS app developed almost entirely in OpenGL & C++ (some Objective-C only as needed for iOS...
For some reason it's working now after the 2nd rebuild from Unity. So, your original idea DID work! (ostensibly at least). FWIW, I am using...
That makes total sense, but it still is NOT playing after entering sleep/lock state. Thanks so much for the input, alhodge. Any other ideas? I...
My app needs to have the audio run in the background mode In Unity, I set: Player Settings... --> "Behavior in Background" to be "Custom" and...
did you get any answers on this? I need to keep the audio playing after lock-screen/screen-dimming for my app. Can't find a way to do this with...