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Hi, still getting a handle on things. As documentation suggests AssetReference.Asset should be set once the async load operation completes, but...
I solved the problem by removing the default control schemes and using only one for Keyboard and one for Gamepad. I removed PlayerInput from my...
This morning I was able to reproduce the problem in the Warriors example project. I added a OnScreenControl slider with the control path set to...
Hello, I'm looking to implement Auto-Switch for my controls and I'm having some issues with devices fighting for control when I would expect my...
Thanks for helping me out with this. I created a new project in 2020.1.6f1 and used the Editor Window option you suggested. With the window open,...
Could you be more specific on where to find this setting? I don't see it in 2020.1 and my windows are not refreshing even with a save. Thanks.
Hello, I would like to find a way to sample the color of an image very precisely. It seems that there should be a way to find the topmost element...
Hello, I have a quick question I'm hoping someone can help me with: Is it possible to bind a mediator to the base class of a view? Given views...
Hello again, I've been experimenting with adjusting the vanishing point of the main camera using the script found here. When the image shown on...
I've been looking into the problem with some success. There is a script that someone wrote available here that will intercept any touch events and...
Hi I have a quick question. I have both Win7TouchInput and MouseInput enabled as I would like the option to use either at any time. The problem is...
Hello, I appreciate the work that has been put into this plug-in so far, it's been really helpful to me! I'm hoping someone can help me with...