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Would it be possible to generally overload Setters? Set <Component> like Set Position currently only sets position, would be handy to have Combine...
I noticed it's not possible to specify seed for the Random nodes, what is it based on? Is in nondeterministic? Would it be possible to add...
I don't see it necessarily promoting more spagetti, it just needs smart nodes and also it's up to user to build smarter graphs, you can make...
Im on Windows 10.0.18362, Unity 2019.3.7f1 it lags mostly when I click on or off of any VS Graph related node or even the Graph asset itself, it...
tried to simplify this for personal clarity and got this: [ATTACH] However I'm missing some of the options of Drop 6 like being able to directly...
I very much prefer Vertical layout too for sure (because in reality it's both vertical for execution horizontal for math, like VFX graph, and...
- I agree with Vectors directly allowing for split components inputs/outputs - Conditionals >, <, =, <=, ... should be handled with a single node...
is there an switch node that doesn't have Execution port? it's pretty common to use ifs or switches to just compute the value based on...
meanwhile looks like Bolt 2 got some great design ideas from Drop 6, lol but I guess looks are not everything [IMG]
I agree that it's confusing to suddenly switch from drop 6, don't even know where to begin (it even took me a while to be able to drag box into...
is it possible to create custom nodes using C# at this point? If so how would you go about that? I hit some roadblocks during testing by not being...
Get Property, as seen in following graph, seems to produce duplicated code per component that is output from it it seems very inecfficient and...
thanks for the link, the answer makes sense, hopefully you'll find a good solution even if it's just defining custom UI properties for the...
From what I can see prefab instance still seems to expose all the children and their parameters for editing (overriding), which however powerful,...