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I've tried starting my own activity for GPGS at the start, but the game becomes dull because i guess it loses focus from my custom activity. Here...
I solved the callback to Unity just invoking the method on my plugin: UnityPlayer.UnitySendMessage(string, string, string) I though i needed the...
Hello, i have some questions about an Android plugin i'm making. On one side the game is using a plugin that is set as the main activity which...
Yes, thank you very much.
Yes, that is what i did. When i get the connection event i skip m_connectionId == 2. The purpose of my question is to confirm that the example i...
I've been struggling on how to handle connection events with Network Transport. The game connects through Unity Matchmaking Services and the...
I'm making a mobile game which the player acting as a host will also be a player in the game. I followed the tutorial made in official website...
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Currently my unity project is versioned git. I am also using several third party plugins which I am importing manually, so I was thinking about...
Hello, i want to make a shader that runs specific code per platform. In UNITY_EDITOR i want to differentiate between editorMode and playMode. When...
We've solved the problem. We were using blender to export the animations. For a reason we don't know, blender breaks the armature when it doesn't...
I've noticed that the bone moves slightly. [ATTACH] You can see the translation applied is very low when it should be higher. We've been working...
Happens the same on eye lids ("Blink_L", "Blink_R"). Its a bone that is not registered by humanoid avatar. When i selected it on animation...
So i've been having trouble on animation translating extra-bones in a humanoid avatar. I have an fbx of the character's model which its avatar is...
Hello, i'm developing a game for android which apparently has a lot of assets to load before the first scene runs. I'm not sure why, because the...
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Hi everyone, im developing a classic platform 2d style game with Unity and its really good but im facing some issues. I'm doing the Character...
I was hoping to not have to do that. I understand the idea of individual components, but im facing some problems which would be much more easier...
I dont think you are getting the idea. I have a empty game object in my scene where i attached a script named "Game", which handles game logic in...
No, because that way will allways check collisions between the object which you attached the script and any other in the world. What i need is a...