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I am trying to write a Geometry shader that not only casts shadows but receives them. I have copied the Vertex, Geometry and fragment sections...
I had a problem where my fbx's from 3DS max were rotated incorrectly. The issue was that there was only 1 object in the fbx, if there was more...
Clamping the values! Damn - lol so simple. Thank you.
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Hi there, how come I am getting colour bleed when lerping? Just to add, if you look at the pink, it has a very light green strip that looks like...
Again, thanks for the advice. :)
Hi, thanks for replying. Would this stand up to scrutiny where say a room is 10m? Do you know if it's possible to fix the start and endpoint to...
Hi there, I would like to ask if I am on the right path here. I have been learning shaders and I have a pretty effective fog shader to use in a...
solved it. Like an idiot I hadent added the variable to the function that was carried over to the pass.
To add a little more context I have just discovered: When I add another instance of my render feature to my Render asset, any existing materials...
My materials are becoming unselectable in the inspector. In the project view the icons change randomly to the 3d studio max icon. If I use the...
Just to add, i added a Log to test the result when I change the value: Debug.Log(m_RenderPassEvent); ..and every time I make a new selection it...
Hi, I have added a renderpassEvent pull-down into a ScriptableRendererFeature. [SerializeField] public RenderPassEvent m_RenderPassEvent; When I...
I would like to ask a question about shaders if anyone could answer? Is my problem to do with the screen pixel value during rasterisation? Is The...
I don't believe it's the blend mode is the issue changing it to hard mix simply changes the colours. The issue I'm having is when I adjust the...
Not yet unfortunately, I want the distance setting and the fog colour to be able to be set independently. So I should be able to set the...
Thank you for coming back, I have adjusted the graph to show you what is happening for me when I add a colour adjustment.[MEDIA]
I understand why you said that, but when I use a lerp to blend the depth texture with the scene texture, the results are not great. Is that what...
Hi there, I am trying to finish a Linear Fog Render Feature. It uses shader graph to access the depth texture, divides that by a distance, and...
Thanks from me as well. I will give this a go.