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Hi all, Think this is a bug as the behaviour is different to that of a texture reference. Or the documentation needs updating to better describe...
Thanks guys, your right the GetComponentsInChildren is working fine! Bounds is return as always 0 size when object / component is inactive :)...
From what I am testing, it does not find disabled components either The doc says: "Should Components on inactive GameObjects be included in the...
Hi all, Having some issues with GetComponentsInChildren http://docs.unity3d.com/ScriptReference/GameObject.GetComponentsInChildren.html On...