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Hey, thanks for the reply! I wasn't aware of the Final IK integration package (I happen to also have FinalIK), so that helps. They seem quite...
Hey! Love your tool, been using it on and off for some years, mostly to play around. But I'm trying to see if it's viable to use for one of our...
What you said about maxDistance makes sense, yeah. That's probably what it means, overlapping at the first iteration, so I misunderstood that...
Problem: Checking for rayhit.point always gives (0,0,0). Consistent between several tests. Doesn't start in any collider. Shape, size has no...
(Sorry for resurrect - ) I think there's a good reason this thread exists. Take for example only the task of patching together 3 floors of...
TLDR: Transition from sub-state machine to another sub-state machine (not to animations within) = no animation blending. Anyone else with this issue?
Hi. I'm in Unity 5, and I'm starting to look for good ways to organize animation logic. I've found that using only states and layers is...
Hi. I have a character, which I have sized to about the same size as official Unity characters. The rigidbody's drag is at 13.29. I found that a...
Does the idle state have an animation? I can only imagine it jumping back to its default rotation if it had a rotation key set in an idle...
I have a sprite of a camera that is parented to the player's body. I have one animation to make the character grab that camera and see through it...
Thanks! Patch 2 fixed it indeed. Great.
Managed to solve the problem, using a method from here: http://answers.unity3d.com/questions/126368/how-to-rotate-a-bone-during-an-animation.html...
What you could do is deleting the parts that need to be transparent, in Photoshop (for example having your sprite on a separate PS layer, and...
Hey. This issue is kind of hard to track down, because everything looks fine, it just doesn't behave as expected. Made a video to demonstrate my...
Hey. Does anyone here know how to approach this? I have a walking animation, using Puppet2D with inverse kinematics. In it, the head has no keys,...
Hey. I'm working on setting up a re-usable character rig with IKs. I'm currently trying to use SimpleCCD, a (brand new, it seems, thus no...