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Why do you need to write it every frame ? If there no special reasons, you should store data to a variable, and write the file when WaitAndStop end.
Hello, Use a particle system attached to your ship. Most complex part is to tweak particules so they will look nice. But you will find lot of...
Hello, If there are few cases, i think you can go with a Ability wrapper function. function void Ability(){ switch (abilityID) {...
Hi Ahmed, You can try to make your item as a prefab (with your custom class as component). And you use Resources.Load to spawn your object. You...
Hello, LateUpdate is called every frame, after the Update function. Input.GetMouseButtonDown(0) is true only for the frame when the button was...
Hello, Usually adding a MeshCollider works well. You don't need to explicitly specify a mesh for the collider it will create it automatically....
!!! :)
Hello, Just to add info, i like that article about mesh creation : jayelinda.com/modelling-by-numbers-part-1a/ Depending on number and size, mesh...
Hello, Interesting subject. I use a similar solution. well I'm not sure that's a good implementation, still testing it. I guess it can be...
Hello, if you haven't read it yet, that post can be interesting. Tiling is handled by the shader.
Hello "NullReferenceException" means that the object you want to use is null (not assigned to an instance). Bannerad.manager.ShowBanner(); -->...
Hello, It already look nice. I suppose they are many ways to achieve a "support" mode for your destruction system, and different levels of...
Hello, You can use HideInInspector . Or, If you declare your member as property it should not be shown in inspector. public int MyProperty...
For example public class GridGenerator { public Cell[,] CreateGrid(int gridSize) { Cell[,] grid = new Cell[gridSize,...
Hello, Maybe you can use a datastructure to store your planets. Octree Quadtree If each planet need data from all the other (not only the...
Hello, If the grid is not visible i will say you don't need to render it, each cell of a grid have coordinate (x,y). You can translate a cell...
Hello, Maybe you can : Create a BaseClass of Species/Career/Spec with a public or protected ClassType field. (Classic way is to use an enum)...
Sorry, i guess i answered too fast. To be honest i thought monodevelop was a Unity solution only. Seems i was wrong. Clean reinstall of Unity...
http://www.monodevelop.com/download/
Hello, If the "Speed" is set to 1 in "Right code", you reset it to 0 in the "Left code". You can do something like : if (Input.GetKey...