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We will continue to investigate this issue and will provide any additional information ASAP.
According to crashlytics it can happen on any android version and on lots of different android devices. Also I have checked if it depends on GPU,...
The simple fix is just to remove Vulkan from Graphics APIs list (Project Settings->Player->Other Settings). According to my tests it has lots of...
We've just finished transition from Unity 2018.4.31 to Unity 2019.4.27. According to our internal testing everything works fine and FPS, Memory...
@Tomas1856, I have another question. Is it possible to further reduce size of libil2cpp.so using $OBJ_COPY? Because we can provide only arm64 or...
Thanks @Tomas1856! Will try it in our next build.
Thank you @Tomas1856, We don't really know the reason of those crashes, because we cannot upload 'symbols.zip' to Google Play Console. Even...
We have a game which was built with Unity 2018.4.16f1 and runs well on all android versions instead of Android 11, where we have a lot of crashes...
As I understand Unity programmers can easily solve this issue by placing data.unity3d file into their own Asset Pack with...
As far as I understand, nope! You have to use Asset Bundles or another binary data format.
Hello! Play Asset Delivery and Android App Bundles plugins from Google are available for Unity! https://github.com/google/play-unity-plugins Now...
Hi @Prodigga, sorry for huge delay. I confirm that Vulkan+Multithreaded Rendering+Graphics Jobs works as expected in Unity 2019.3.0b4.
Hi, thanks for the info, I will try to remove all the code which communicate with Streaming Assets and let you know if it helps.
Hi, We have experienced really low performance on high-end 8-cores Android devices. Right after the start of the level Physics.Processing...
Thanks for reply Florian! I have found Vulkan Submission Thread in Graphics Jobs enabled version, but Camera.Render time is the same in the Main...
Hi everybody! We are trying to improve performance on our Android project and like many other developers have lots of CPU time spent in...
Hi everyone, We've recently submitted our tvOS game for application review. Application was rejected due to "a black screen displays...