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@AurelWu There isn't much more hlsl involved for an external file then what you have already. First of all, the 'failed to open source file' error...
Wich version of Shader Graph are you on @Lightway82 ? This node was added in version 5.8 [ATTACH] ( Window > Package Manager > Shader Graph )...
I believe @hirakyou is refering to this. It should be available on one of the newer versions of shader graph. [ATTACH]
I'm not sure if I'm capable of creating the effect you're looking for. Maybe someone else could shine some light on this scene? ;) ( However my...
Ah, thanks for clearing that up @hawken . I was putting the entire function inside the body of the custom node, rather then just the content of...
It would be great if you could add a picture of the effect you're looking for. Your current explanation reminds me of this: Field of few...
Seems to be working for me on Shader graph 5.13. What happens if you connect the 'add' node to gradient noise? It should also give a moving noise...
Did you manage to get this code to work? If so, please let me know how. I only got the default 0 value's declared at the top returned. (if not,...
For anyone interested, I ported the MainLight node to a 'Custom Function' for use in 2019.1 See this post. Writing custom shader code seems to...
put your result values Out parameters For example, to create a node with 2 input booleans and 2 booleans as output: void fn_float(bool InValue1,...
Looking forward to the documentation. To summarize the example 479813005 added: the hlsl function name should end with _float (althought the name...