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the market is saturated. highly competitive environment. there are AAA game everywhere. so is it impossible to make a living by making indie...
dude,best way to learn is to make you own game start with a small project that can be finished within 2-3months.
i just finished my first game but it is just kind of crab... feeling not so good... i have a second game idea, wondering if i should continue...
is that doable by script only or need specific asset?
i dont have a company what should i put? put my name in splash screen? unity logo? Text saying "loading " ?
Is it an overkill to code the main logic and store the data in online server for an offline game just to prevent people from hacking my game?
So where am i suppose to store the key? if i store it on an online database, people still can decompile and get it.
my game is having an online leaderboard and IAP for some item if all data is stored locally, will most people cheat the score and IAP? what...
or get a minimum wage day job to pay the bill and make game as a hobby?
usually one man band game is taking long time to make mediocre quality is it possible to make a living by making game full time???
:confused::confused::confused::confused:
anyone feels the same? At first,im very enthusiastic in the game idea and work very hard then at some point i would have lot of negative...
don't need username/password one device one account<.bound to gamecentre?
Even all logic is written server-sided. The script in unity contains database information,password,etc The dll generated by unity could be...
which one has a larger market/people accept it more?
how do i know what people want?
im wondering is it hard for small studio/ indie game developer to survive by making mobile game?
I'm making one so i would like to know what to expect i mean those game that is ok to play with.Not those AAA game and not those crap game made...
if 2 object have rigid bodies and colliders and are next to each other then object.SetActive(true) for both object the OnTriggerStay function...
OnTriggerStay still do not called if both objects are not moving