A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
By the way, if someone if having problems with recording videos when the time scale is different from 1, here's how I fixed it: [ATTACH]
Hi, @rockvr Is there any plan to support fmod listeners instead of audio listeners? Cheers, Sébastien
For those passing by who get randomized results every time they use Simulate, please verify your children particle systems all have the "random...
Ooooh that's why! Thanks for the clarification, I get it now ;)
Wait, it worked by copy/pasting only one IK at a time! Thanks for your help!
Tried that too :/ https://imgur.com/q5ZR9hB
I tried to do what you said but I'm not sure I understood it correctly ^^' Here's when I copy/paste the key frames from the different bones...
Thanks for your answer! I tried that and it generated new key frames but it doesn't seem to make any difference. Here's the result:...
Hi, I'm struggling with an existing animation I'm trying to fix the foot position. I'm using foot IKs and I need them to be at the same position...
[IMG] Introduction Hello everyone, I'm Sébastien Dubois (@GFX47), ex Ubisoft (Might & Magic Heroes Kingdom) and Amplitude Studios (Dungeon of...
I still have this issue :( Also using mercurial.
Yep, same input configuration problem as the local multiplayer version of the projet. Important note: don't forget to enable and configure the...
The playable scene is actually in the Complete/Scenes folder. There's also the input configuration missing (but I think it cannot be saved in...
I've opened a bug report about that issue and it has been "fixed for 5.3".
Missed that one, thanks!
Hi Dustin, Is there a way to deserialize JSON data into an existing object? I want to avoid creating a new object and just overriding properties...
We found the source of our problem! It seems to be the half pixel/texel problem of DirectX9 very well explained here:...
Hey guys, thanks for your help. Still searching for an explanation. I was very intrigued by drallim33's reply so I tried something new : set the...
The texture mode is already set to "clamp" ;)
I've tried with square power of two dimensionned textures and here's what I get: - example #1 (1280x720): Here is the test texture. And here...