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I tried this, but it's a pretty weak solution since it only works properly for vertical motion. When the sled is pushed sideways by the graph you...
Nothing changes. The problem is that even if there is a rigidbody on the graph, it has no velocity because it is the mesh that changes and not the...
The transform of the static collider does not move, but the mesh changes every frame.
I have a physics conundrum that's been stumping me for a while now. I am building a game called SineRider which involves physically colliding with...
Normally I would agree that it makes sense to split up the editor UI code from what will actually be used at runtime, but I stuck them together in...
I've been working on this toolkit for my own personal use for about two months now, and at this point I feel like Unity is just kicking sand in my...