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Phoberman, I have to say that I understand Your thoughts. In some areas Unity Team is very ignorant. I know that they are probably very busy. But...
Hi again! I don't know the answer to this question. I think Nvidia does it internally through the graphics drivers. It isn't hard to offset the...
The stereo effect we have achieved in the easies way possible right now (due to lack of quadbuffer support in Unity). As I've written earlier, we...
I've seen somewhere that somebody has already managed to fix and clean solution I've provided with interlaced stereoscopy. But if You are...
Hi! If You are still interested we have managed to fix the problem we had with interlaced stereoscopy shader. So now it works both on MacOS and...
Kaeldur, we are not using shutter glasses. We use Infitec glasses with different wavelength filters for each eye (they preserve colors). Projector...
This is very "interesting" and I'd like to know why separate LM baking ignores light/shadows interaction from other, unselected objects? I've read...
rahuxx, we didn't add anything new to the stereoscopy in our application. Unity Team - could anyone respond if support for quad bufferin will...
How come Far Clipping Plane distance influences size of the OC data? Doesn't it depend on the scene size / number of OC tree nodes (resolution of...
But sometimes You are not able to use semantics when passing variables from Vertex to Fragment program or even You shouldn't - when using builtin...
All geometry was marked as static (and no objects had cutoff/transparent material). I am able to go past the View Areas but the issues I was...
Hello. I'm testing Umbra Occlusion Culling in Unity 3 beta 6. And I can't make it work like I think it should. When I calculate visibility and...
Hi. I've encountered another problem when using Unity 3 (this time in build 5 but it also occured in earlier versions). In the scene showed in...
1. I've set deferred rendering in Player Settings and - to be sure - I've also forced it in camera (there was info that in forward rendering...
We would also like to have this option in Unity. We are developing ship inspection simulator named Survey Simulator and we are also incorporating...
I can send whole project if it would be easier for You to reproduce the problem - but on my iMac it occured also in new project after importing...
I've reproduced problem I had described earlier. It is posted as bug number 367626. I've also encountered another problem. I've created simple...
Hi. I also have dificulties using realtime shadows. I have created a scene, added one directional light (sun) and two spotlights (table lamps)....
Hello! I'd like to show You a program which we have created with Unity 2.x - Survey Simulator. It is used for training ship surveyors. It...
We have preordered Unity 3.0 on 17th of June and we also didn't get any email from UT (we've checked spam too ;-)). So what is it with this "first...