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Excellent, thanks! Its more than just a start to go through :) This will help me a lot!
Hi, is there any tutorial on your pooling code? I tried to recreate the turrets code but for some reason this just fails.. and as far as i can...
About mechanim... i just created a blank avatar from the tropper. Skeleton looks good: [IMG] Yet the muscles seem to be on the verge of...
Ok... i got the shader compatible with U5 again. Just replace the "vert" function with this: void vert (inout appdata_full v, out...
I just bought this asset and think it is not compatible with unity5 and/or mechanim...
I tried this back and forth but it didnt help :/ I just saw that when i was reverting the avatar to the prefab state it went "missing" maybe i...
Ok.. did a bit more research... the odd thing that is happening could be traced somewhat to a certain point. The CharacterController sets the...
Thanks for the help.. I created a new project and imported GC freshly from the Asset Store and it worked.. Now for the main project it keeps...
Thank you for the update - seems like Multiplayer is now fine.. but i ran into a different problem. Just wanted to install 1.1.9 freshly on Unity...
Now that is excellent news. When multiplayer works this sure is an AAA Asset :)
First of all: Welcome back. I know when life comes into the way of projects. So no hard feelings even though my previous posts sound a bit harsh....
UNfortunately i bought it just a few days ahead of the U5 release.. looks like this thing is completely abandoned and the author is not...
Hi, Excellent asset you wrote there, but i am currently running into a few hickups with it. Following your instructions kind of works, but not to...
I am using built-in Networking and do the following: Debug.Log("Spanwing"); GameObject player =...