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Hi everyone, Here's my entry to the lightning fabricator contest! http://dl.dropbox.com/u/16617558/lightning/WebPlayer/WebPlayer.html Hope you...
I am in need of some help with a shader... I want to write a shader that adjusts alpha per surface normal based on the angle between the normal...
Thank you guys, your code advice worked perfectly. Even though it didn't raise an error, I still postfixed an F to the end of each decimal number...
Ok, here is the two functions that are acting up, they have Debug.Log lines. void UpdatePosition() { if (transform.position.y > 0.5)...
Wasn't sure where to look for this, but what kind of license is bootcamp demo under? Can I freely use assets from it in my own projects? Mostly...
I have an idea Vector3 a = camera.ScreentoWorldPoint(new Vector3(0, Screen.height/2, 10.0f)); Vector3 b = camera.ScreentoWorldPoint(new...
Nevermind, got it fixed.
The stars don't need to move their position, but they do have to be facing the camera, so I guess that would need to rebuild the collider? So...
I still need help with this, I can't seem to get it working properly. I have a particle emitter populated with particles that represent stars,...
From what I can tell (and I don't know how optimized either one is in the compiled byte code), Andeeee's code seems cleaner and easier to...
I don't know if this would work, but instead of that method, you could have the icons attached to each unit in the actual hierarchy/world space,...
Sorry to ask but where can I download this? I didn't see a link anywhere.
Correct me if I'm wrong but camera.main references to the camera component of the camera gameobject, which does not contain a transform component....
This is what he means.... look at this link: http://pastebin.com/CHcT0aLe Sorry if there is a syntax error. I'm not used to JS, I do everything...
I can see a couple problems you're having... One, when the boss's hp reaches zero, and you substract a life from the boss, no where do you have it...
I would consider toggling the raycasts on and off using OnMouseEnter, OnMouseExit, and OnMouseOver on the gui elements.If you use OnMouseOver, and...
You could set the initial alpha in the script using this: function Start() { myColor = renderer.material.color; myColor.a = 0.0f;...
Adding to that, you could check the alpha value of the pixel in the OnMouseOver() function, since it's called every frame and not just when the...
You can draw a viewport on top of GUI elements. You must call Camera.Render() on the camera you want rendered, after your call to GUI.Whatever,...
Thanks for the replies. I know individual particles can be altered since that's how I created the stars in my scene (and I also have my stars'...