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Hello. I'm intending to buy a drawing tablet and from what I understand I think one model recognizes Corel and the other Photoshop. I really don't...
Found out how to make serializer work. Just make _mouseAbsolute and _smoothMouse public. Forgot that Serializer saves only public variables...
Hello guys. I've tried using serializer but I can't seem to make it save the changes I make to the variables. I declared some simple variables.....
I tried the MouseLook version from Unity Standard Assets and this version(the one in the first post) but I still have a problem with the camera...
I've seen some stuff about OverlapSphere but didn't understand it before. You were right Thoeppner, it works excelent :D Thank you very much all!...
Ok so I added SphereCastAll but it still doesn't seem to work. I even made the radius to 100 so it should be impossible not to detect a unit...
Thank you for answering. I was thinking of trying SphereCastAll but I don't know how to get the information from the hits in the array. I coded in...
Hello. So.. I've opened about a dozen tabs searching to figure this out, but although this seems simple I had no luck .. So I'm trying to press a...
Hello. I'm trying to make a duplicate of my terrain by pressing a key in-game. I've tried using UnityEditor; AssetDatabase.CopyAsset("Assets/My...
Nevermind... I found that the Y was changing so I used this instead: transform.LookAt(new Vector3(hit.transform.localPosition.x,...
Hello. Since the answers page is 99% of the time not working I'm posting my question here, nope someone can help. I have a simple LookAt script...
Thanks. Have been on a small vacation. Will try the code :)
I made an object in Blender (using sculpt), with no animation and imported it in Unity. I have a move script in Unity which works well with all...
After looking at your suggestion I see that changing zoomTime to 1 the problem disappears. I only need to set my zoomSpeed so it won't go too...
My head is already ready to burst so please help. I made my camera move with W, S, A and D keys for up, down, left and right and also zoom with...
It seems that my stupid mistake was that I did not tagged my Main Camera. I previously deleted it, and was naming, not tagging it. I realized it...
Can I make it work with transform.position instead of target? Can someone please post a code? (PS I've tried even declaring public Camera camera...
I can't seem to find the answer I need anywhere on the forum or answers.. or I'm just too dumb to understand. I keep getting errors when trying to...