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Confirm, totally block my project - tested on all 2020.1-2020.2 versions with HDRP 9 - 10
I ask exact same question and nobody reply. As it not working on vive i guess maybe its all about oculus but i cant confirm it as i currently...
Im trying to start VR project in unity 2020.1.6, HDRP 9.0.0.p71 with HTC Vive (SteamVR Unity Plugin v2.6.1) in dx12. From...
Does ASE support StructuredBuffer yet? Saw some post from 2018 that it will be added soon but cant find any info more than that.
I dont think that its valid solutions for problem but its work for me now 1. Using FXAA before CTAA gives me desired result. 2. Using Beautify...
It doesnt matter as i say early if i using single or multi pass vr, specialized prefabs or organizing it by myself. Here sample project (just add...
Im seeing major image quality degradation in vr when using ctaa (tested 1.8-2.0). On unity 2019.2.5f1 - now matter if im using...
Apart from FileSystemWatcher you can use direct unity way: [MenuItem("Window/SomeWindow")] public static void ShowWindow() {...
Actualy while Bakery window active you may create FileSystemWatcher and filtering file creation events by project folder and extension *.prefab*.
If i creating simple flows like OnStart -> Call Method via reflection - all work as it should, but it goes wrong with custom nodes that do exactly...
2.8.5 break my custom flownodes Lets say i have a simple class public class SomeClass: MonoBehaviour { void Awake() {...
It was opened and docked. I mixing bakery and unity progressive in my project since i need baked directional in some of them (desperatly waiting...
Hi Frank, i think i found a bug 1. Bake scene with Bakery 2. Clean scene lightmap data 3. Bake with unity progressive 4. Play scene Result: the...
Yeap, with Force off the bakes is successful. Thanks
Same scene but now with 5 texel. After that error editor always crash [ATTACH]
Hi, bakery 1.3 crashing on my scene (10 texel per unit, ~1 mil poly) with cuda error. Also on some settings its crashes with non informative error...
Hi, could you please tell what the status of rectangular beam/custom cookies development?
Yes, its work in standart (legacy) pipepline up to 2018.2.2. With little moding it even works in single pass vr.
The Prism is broken for vr (vive on openvr api) on 5.4 f1 when *single-pass stereo* feature is on. Im known its beta and im using Prism on 5.3 for...
Same here, SF is great for quick hack some shader, but begin show many limits to me as i advance deep to render pipe from day to day. Im currently...