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This is just one of many obvious* and rectifiable holes in an otherwise excellent API. Please consider this minuscule feature. The "just don't...
For what it's worth, since I forgot about this thread but realized it may be useful information to some... Some graphics drivers under Windows XP...
Are there any plans at all to improve or extend Unity's internal serializer? I've seen many threads regarding various issues related to internal...
[retracted] - Don't know how to delete a thread, but this issue has been resolved. Sorry and thanks!
print will truncate floating point values, which is why they both appear to be exactly 2. In truth one is probably very slightly larger than the...
I've often wanted to do things with coroutines that Unity's API does not explicitly provide an interface for. Namely: Get a handle to a...
As an addendum to my mad ranting, I have been inspired to solve the problem myself. Here is a simple editor script (drop it in...
I would like to second this. Every time I create a GameObject from the application menu, it is added to the root of the scene. An intuitive...
I feel this is worth a new post since it provides a viable workaround to the problem until it can be fixed. Here's some C# code to provide an...
This is still broken in 3.2. It seems that any call to the BeginScrollView overload with this signature: static function BeginScrollView...
I'm using Unity Pro and I've isolated my problem to a relatively simple case. Given an empty project with a single GameObject and the following...
This is still an issue, as I discovered tonight. There's also a UnityAnswers thread pertaining to the problem at...
Why am I seeing strings of "****" at the beginning of your lines of code? What editor was this script written in? The error you posted looks...
The Why It may be hard to grasp without a visual aid for your situation. Imagine your camera, floating in space and pointing in some direction....
I think I will definitely go with the first approach. It hadn't occurred to me to create my prefab manager as a singleton instance rather than a...
You can find the Tag dropdown at the top of the Inspector panel when your character object is selected in the editor. You need to set the...
Basically it would look like this (assuming your FOV is less than 90 degrees!): if(Vector3.Dot(camTransform.forward, target.position -...
The problem is likely that the inverse camera transform happens to be able to give on-screen coordinates for objects that are behind the camera....
I would attach your instantiated glasses to an appropriate bone of the character model. You will need to play with your local position/rotation...
What is the result of this code? Does your object simply disappear without the explosion being instantiated? If explosion is only a Rigidbody...