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HI, I was wondering if there is a way to make it so that new components and systems could be created at runtime. For example, say you want to add...
By secure I just mean that I don’t want to send something that sk Basically I don’t want to send a c# string that a person could copy and paste...
Ok everyone is saying to just send the raw code and then compile it on the client side. But what if I want to keep that code secure and not just...
Theoretically, how possible would it be to compile unity scripts into .dll’s and then send them from a server to a client at runtime? The idea...
A dell mixed reality headset, I tried using 2020 but it's too unstable for my needs currently as I was unable to build for android with it.
Hey everyone, I've been working on a multiplayer game and I have been sending builds to a friend with a WMR headset to test them. The problem is...
I got it working last night: [MEDIA] It looks like I had two problems, first I didn't understand the rollback system so I was trying to fix my...
I don't need it to be exactly the same, just close enough that it doesn't cause rubber banding when the server updates the player transform. What...
I already have all the variables I need syncing through the server but to be able to accurately predict player movement I need a consistent delta...
Hey everyone, I've been trying to figure out why a movement system I've been building is supper laggy feeling and I'm 99% sure it's because of...
Basically I get this error repeated forever: [ATTACH] [IMG]
Hey everyone, I’ve been trying to get a netcode build working on an oculus quest. It works perfectly over the link both in the editor and in pc...
I recently learned about a game structure that some AAA games use where the single-player portion of a game will use the multiplayer code and a...
I found a way to "project a quaternion on a plane" so to speak. Though it takes several extensions to get there. It gets the radians of a...
Hey, I've been trying to figure out how to use ECS and I can't figure out the equivalent of making a public game object and then setting the...
I remade the tutorial so that it uses blend states, you can find it here:...