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That worked perfectly, thank you.
I have an inventory component. I save it in scene one using await SaveSystemAPI.SaveAsync(targetInventory.name + ".json", targetInventory); I...
Direction On Spawn doesn't seem to actually do anything. Testing out the Koala demo, enemies will always face Right no matter what.
Hi, I'm developing a 2D Topdown RPG with online elements. Right now I'm looking for a solution to integrate an RPG stat system. Could I use uRPG...
@reuno Loving the framework, Had a design pattern/best practices question. What's the preferred way to add additional gauges/bars? On one...
1) Gotcha, I was initially thrown off because the koala characters sword is animated separately from the character itself 2) Ok thanks for the...
@reuno Another great asset! Thanks for making it! Had two questions. they may have already been answered but I couldn't readily find them in...
I get it but theres definitely a limit. Even companies like Google use frameworks to develop software. They dont do everything from scratch....
Sooo the engine is deprecated now? Whats going on?
Hi, bought the asset a couple years ago, love it. I had a question about how the spawners work because I'm having an issue with one. The problem...
I'm making a simon says type of game. The player has to press buttons to match the sequence. So I'd like to simulate the button click animation...
Had a quick question, I want to initiate a UI Button Click animation with code. The tooltip says StartOnClickAnimations(); is depreciated. So...
Updated and its a ton faster went from having to wait 20 seconds to maybe 2-3. This is satisfactory thank you
Ok so apparently if you have a UINotification Component in the scene it will automatically disable the back button @RunTime
Yes I set the name as back. It only works if I also add the game event "EnableBackButton" so is there some option thats keeping the back button...
One other quick note, the 'Is Back Button' option isn't there anymore for UIButtons. I added the "Special name" Back to my button. But it...
Please check it out, I think it'll be useful to you. In the meantime is there a way to downgrade or get ahold of the 2.7 package? It was...
I'd take a look at the way Devdog handles databases with their Inventory Pro asset you can store massive amounts of items each with categories...
Seems to occur when you select an element with a UIElement UIButton component on it. Why is this
Hi one simple but really annoying problem I'm having with 2.8 is that whenever I play a scene or click on an element a window pops up saying...