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I forgot to mention - the Unity version I'm testing on is 2019.4.32 (in case it helps) Regards!
Hello Emilie, thanks for your response, much appreciated! If I understand correctly, SafeWaitForCompletion() is indeed safe, but won't always...
Hello! Way to reproduce this: - Load a scene via Addressables.LoadSceneAsync() (in Additive mode, in case it matters) * I think...
Hello! At the moment the rules in the Analyze window don't seem to acknowledge if the groups are marked as 'included in build' or not....
Hello there! I'm trying to write a variation of the basic LWRP Universal 2D 'Sprite-Lit-Default' shader, that uses Multiply blending instead of...
I humbly adhere myself to the petition for 2D physics debugger. Thanks!
That's exactly the information I needed. Much appreciated!
Hello! There are basically two flavours of the Physics2D.Raycast function: - Without a ContactFilter2D filter, in which case the result is a...
Ok, makes perfect sense! Thanks for clarifying!
Hello! That's what I call a fast answer :) That's what's puzzling me, I'm not setting the atlas to use compression nor reduce the resolution, the...
Hello! Just checked the trial version, looks very promising! I did some tests and something I noticed is that the generated atlas texture is of...