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I dropped the idea and developed a new game
can you please advice how the hair cutting logic is implemented in the presented demo and also the demo is quite remarkable...I was wondering...
Can this work in Play mode? Like comb, Cut and all?
Hi I was working on the project where we are downloading the MAP containing 3D models as an asset bundle. So now this asset bundle will be...
How to get this email? PS:- I already have an account. [ATTACH]
did you get any solution?
Did you get any solution to this ?
I am developing an app on the following platforms Android, iOS, Mac, and Windows. Unity Collaboration working fine on these platforms. But now I...
I want to import the 3D model from HDD or from the URL in runtime. .obj file is being imported and it is working fine but there are limitations of...
[ATTACH] have you tried this?
can you upload sample project?
Yes, this will work but only when I manually call it. is there a way to update values without calling override method? or there is no way?
I have two classes "Parent" and "Child". "Parent" has been inherited in "Child" class. here is the code public class ParentClass : MonoBehaviour...
<B>IF YOU WANT THINGS IN 3D here is code for "PieChartMeshController.cs"</B> using UnityEngine; public class PieChartMeshController :...
I did that here is the code and it's working fine using System.Collections; using System.Collections.Generic; using UnityEngine; public class...
I am trying to generate a pie chart, but it can not be scale in Z-axis. Following is my code using UnityEngine; using System.Collections; public...
@JFo your project works like charm, but why the Pie Chart is not scaling in Z-Axis ? and how can I do it?
Actually the problem was in preview packages if you use stable packages then the issue won't happen. (So I don't owe you ;-) )
by Editor means "Unity Editor". Unity Editor won't give callbacks when using Input.touchCount. But if you use this asset suggested by our friend...
Answer found DO NOT USE PREVIEW AR PACKAGES