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Can you try a shader not made by ShaderGraph Only change the default renderer from Vulkan to OpenGL to see if that makes a difference
What I am after is the ability to layer a number of cameras and then render each layer (camera) separately, blitting the result to the previous...
Using a render pass feature on each overlay camera ( each overlay sees one sphere ) I can blur that camera, but it blurs the previously drawn...
I basically want to use camera stacking ( or any other method if need be ) where I can render a camera stack with different cameras rendering at...
Did you solve this?
Thanks I will give it a go.
Hey All. New to Unity / Amplify shader and I was wondering if there is a way to create a shader that follows the shape of the object applying a...
It was 2020.3.13, after writing the above comment I updated to 2020.3.15 and deleted and installed Amplify again and now the warning have gone. I...
Im getting this error on creating a new shader, URP, on OSX Shader warning in 'Master': 'Unity_ColorMask_float': implicit truncation of vector...
Hi Does this change the scale of the meshes like was mentioned in the comments?