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The code given doesn't actually work correctly. Do 10000 then do 150000....it jumps by like triple 100000 seconds is over 20 hours...it's not 3...
3 years and still not fixed. You know what would be nice - if Unity could actually fix something so if we have a REAL bug we can see it instead of...
Resurrecting this in 2023. Something is definitely screwy with 2D physics vs 3D. My game sees 3D physics being at least TWICE as fast as 2D. I...
Resurrecting this thread because I have the same issue. It's not just physics though, it's even sprites. Rendering 200 sprites, which is NOTHING,...
This could be user error, but it's also 100% a Unity bug that can happen. I had a project that was building just fine. Then, without any changes...
I just started getting it randomly. I'll chalk it up to Unity being garbage as always. I get a lot of info from the Switch target manager, but...
OK so what gives? I don't even have any custom shaders in my project. Just Unity being Unity? I have the exact same project copied and it builds...
Well the biggest problem with this package is that it uses assemblies, which means good luck trying to add any coding to get any functionality...
This is strange. This is the game view when the game isn't playing. It looks correct in editor view. For some reason, terrain details are black...
Here's what I'm trying to do. Imagine you had a piece of foam...and you could press your fingers into the foam. It would make holes, then when you...
Not necessarily. I have this issue and it only closes on projects created in 2019 and 2020. Anything 2021 or later works.
This still isn't a solution. It's great that it worked for you, but there's more to this. It's something broken within Unity and you just got...
In my screen space camera, when I check either OnDrag position or MousePosition, it skips pixels, but ONLY in an Android build. It works fine in...
That's actually not setting the frame rate though...it's still giving you one frame of animation per game frame. It's just making the animation...
The reason this is so annoying is that you guys keep adding bugs and there's still stuff from years ago that never got fixed. Why is this a thing?...
This has been reported by my players using both the RX560 and RX570 GPU's. The brightness keeps increasing once the scene loads until you pretty...
I got some specs of the computers people are using, and it appears to be related to AMD GPU users only.
Here's a video that was posted showing the problem, which I am unable to replicate: [MEDIA] The brightness keeps increasing after starting out...
What a surprise that they just removed something that pretty much everyone needed. What's next? Remove textures? Meshes? You guys are total...
I have a tree. I put a capsule collider on it. I place it in the world. It works. I drag and drop it into a folder to create a prefab. I add that...