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I'm trying to add a reference to Unity.VisualScripting into my assembly definitions, Unity doesn't seem to recognize the assembly definition and...
Yes, I'm trying to upgrade a project from 2021.3.15f1 to 2022.3.10f1. Surprisingly when I echo the error level I receive a 5 rather than the...
I tried launching the UPM on a few other ports incase the port was in use by some other program I wasn't aware was running. I get the same...
I don't have a NODE_OPTIONS system environment variable, I can try specifying a different port when I launch UPM through the console though. I'll...
I did, unfortunately I didn't see anything interesting in there. I'll attach it here incase there's something I missed.
I restarted both the Unity Hub and my entire machine yesterday after removing the environment variables but before my post. Still I appreciate the...
I can confirm I do have an environment variable with the name OPENSSL_CONF, it's also no longer needed for any of my other projects so it should...
I just created a new project under my documents folder to check and I can confirm this error still occurs there. I'm still on Windows 10 so some...
Thanks for your help, I spent a few days trying to fix it on my own but I haven't had any success. I really appreciate having another set of eyes...
I'm in the middle of migrating my project from Unity 2021 to the newest Unity LTS version. Unfortunately I've been running into issues with the...
I hate to bump again but I've been really struggling to find a solution to this. I might ditch the scriptable objects entirely.
Okay, I got your message.You'll still need to create your list of line renderers when the user presses the mouse button down and deletes them when...
Personally what I'd do is use LineRenderer and a for each loop to draw a line from your list of selected towers to your mouse position. I can go...
Oh, now I understand your problem. change all of your door.position.whatever to door.localPosition.whatever When you use position it always moves...
bump
A voxel level generator really goes beyond the scope of help offered here. Here's a tutorial that's apparently pretty good for creating infinite...
Sorry I couldn't help. The script you posted appears to work just fine for me.
Well, the null reference told us it had to be one of the two. Make sure your player weapon is set in the inspector for your PlayerShoot script. I...
The code tag can be found on the bar above where you post. It says code and has a little picture of a document with <> on it. I can't fault you...
Try adding in two new lines right before the raycast and tell me what it gives you. Make sure you have the weapon and the camera set in the...