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same here, total show stopper AndroidPlayer(ADB@127.0.0.1:34999)</i> java.net.UnknownHostException: Unable to resolve host...
On Unity Cloud Build I get this error, ( I'm just getting familiar with cloud build) 1552: [Unity] Player export failed. Reason: IOException:...
Terrain Destructor seems to make permanent Damage to terrain, when I reload the level it is still there? I tried loading an empty level and...
So Unity Does not support Intel Atom processors?
I ran into an interesting issue as I was trying to put together a universal console controller script, (so that square on ps3=X on xbox360...
Has there been any feedback on how UItoolkit does with Unity 4? I read in the Unity4 new features that the GUI buttons were optimized for Garbage...
I know the answer has been answered somewhere but I can't find it. I just want my 3D game that is over 50 mb to be split, packaged or whatever...
I didn't put it in the RESOURCES directory. BLARG! Anyway Prime31 your stuff is great!
I'm sorry if this has already been addressed but I can't seem to find the answer. I am just doing a simple Button up and button down and trying to...
I just acquired my Android Pro license and got a Nexus 7. I downloaded "Dead Trigger" from Google Play and it ran okay for a while then it...
How does an Android developer factor in the different screen resolutions on the different devices with Unity? SubV
You simply need to declare most of the var's with var. On the PlayerInfo error, just replace it with PlayerInfo2 instead of Player info, it should...
Hello we are in early development stages of a title called "Pachinko Sabotage". It is for iOS, if you would like to spend 20 minutes testing it,...
I'd like to introduce Ameon Entertainment in Sacramento California. We are a full time app Development company and we also train and recruit new...
In the scene view, wireframe is only showing on model, AND textured view is selected. Camera Renders fine, Default layer is selected and model IS...
I am trouble figuring out how to prevent players from spawning on top of each other. I've tried instantiating an empty collider to see if it...
BigMisterB, that worked out fantastic!!
Great Thanks a lot I'll try this!!
When I Network.Instantiate a fast moving object over the network I get random fast polygons appearing on the client side of the network that don't...
I am avoiding instantiating a network rigidbody projectile due to performance issues with high speed projectiles over a network. So instead I...