A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Welp, I've been trying on my own still.. I'm pretty sure the problem was that my Move and MoveEffect classes aren't monobehaviors or scriptable...
Well I tried to explain how the other scripts were set up.. There's a Scriptable Object which contains public Move primaryMove; public Move...
[ATTACH] I have a ScriptableObject with a public 'Move', a serializable non-monobehavior class, that contains a list of MoveEffects, also a...
Well, hell.. I guess it was just lag. I feel dumb. So what had happened was.. I restarted my computer and loaded only a standalone build. Smooth...
From what I understand, deltaTime will automatically return fixedDeltaTime on it's own when called from FixedUpdate. So I don't think it matters?...
It has NOT been checked, no. Before, that meant nothing moved.. now when I turn it on, it does move with is Kinematic checked, but it's still...
Bump, still looking for a solution. rb.MovePosition(Vector3.MoveTowards(transform.position, targetPos, curMoveSpeed * Time.deltaTime)); That's...
Tried pasting it in there and I'm still getting the same jittery movement, unfortunately. Edit: I even tried commenting out all the extra code I...
Any more ideas? I'm running out. Still using the script from the post right above this. Tried disabling my terrain mesh with a mesh collider and...
I'm still trying other ways attempting to make this work.. Just redid it to use MovePosition instead, but am still getting same result. void...
I've been moving and changing the code around so much it's gotten a bit messy, sorry. Also ended up using and pasting an older version where the...
I've been trying to solve this issue for a while now, have come across several threads, but haven't been able to figure out where I've messed up....
They're child objects, yeah.I moved them on the z axis slightly to the side I want them to be shown on. Not sure what the rules are about it or if...
[IMG] I tried it as sprites, and now as textures on two small quads, but they're not always showing when I want them to. I can rotate around...
SOLVED! - The copying assembly failed errors was caused due to malware interfering somehow. After trying all the deleting cache etc suggestions...
I just spent a good 3-4 hours on this myself and your post finally helped me fix it, thanks so much! To clarify, I unchecked all the different...