A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Yeah, I just took the chance here, since the bug report I was linking to in the first post is exactly the same issue. No need to have duplicates....
Hi, Please mark this as unresolved, since it is not fixed:...
All specs should be in the error log i sent. But it's Sierra, ver. 10.12.6.
Ah okay. Fun thing is that it works on Windows, but yeah, I'll just change the flow for now. Thanks for your time!
@shawn Yeah, already had the Prefabs folder in the test project - sorry about that. Found out that it wasn't the prefab thing that caused the...
Alright, just created a quick test project with the last part of the editor window, and now Unity is quitting unexpectedly (when the script is...
Hi, I'm having an issue with an editor window + dialog on a Mac - note that it works as it should on a Windows PC. The purpose of the editor...
Got it to work. Had to remap GUIDs in the anim and controller assets.
Just made a quick manual test and it works. We use a custom export script using Unitys CLI, so I'll probably have to dig into that.
Hi, We are splitting our code into multiple projects. Recently I added a sprite animation in one of the projects and exported the project as a...
I just subscribed your channel :D
Thats amazing! Well done :D
+1
Good work!
Nice work:D
LOL! Just solved it. It wasn't the trigger, but just something in my script I forgot to turn on:D
Yes I have tagged my rigidbody character object with "Player". Why should I add rigidbodies to the items, if they aren't influenced by physics? I...
Hello I spawn a lot of objects into my scene randomly. They are all prefabs, with a collider, where the isTrigger variable is true. All items,...
That's looking like this: http://www.blenderguru.com/how-to-make-a-realistic-asteroid/
This is really awesome! Can't wait to see, what you will come up with:D