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I would use var textureChannels = (int)GraphicsFormatUtility.GetComponentCount(input.graphicsFormat);
If feel like the operators are partially broken in Unity 2022.3.2f1 Trying to search a file with "exactName" with the following queries fails...
@bryanlarock what about using AsyncGPUReadback requests ? Isn't available in Unity 2020.3 ?
@tlskillman I highly recommend you to use GenericDropdownMenu, it does the job if you understand how it works ! I ended up doing something like...
Modern UIs require gradient (with parsimony). Being able to easily generate gradients at runtime using linear-gradient would be extremely valuable.
I would recommend using the low-level mesh api with GraphicsBuffer! It must be noted than when a Mesh is not readable, it only lives in the GPU...
Thanks @noirb, that's the approach GenericDropdownMenu uses and that i replicated, it works well.
I'm developing a custom dropdown menu (from scratch) and need to close the dropdown part when the user clicks once outside of the menu. I'm...
Thanks for the followup @mcoted3d. Multiple developers of my team got this problem in different USS contexts (not only this menu). We all have 4K...
FYI, I described the bug in another thread: https://forum.unity.com/threads/undesired-artifacts-in-rounded-borders.1265828/#post-8812114
Sure @mcoted3d ! I tried to simplify the issue as much as possible. What I'm trying to achieve is a USS only menu that expands on hover with...
@mcoted3d oh strange. I have a similar bug as reported here, but it's pretty complicated to reproduce, hence why i still haven't made a bug...
The issue @martinpa_unity is that i cannot reproduce it consistently. It's extremely random. i'll try but for now i'm leaving this post here in...
Hi everyone, For some strange reason, and pretty much randomly, I get strange artifacts when applying border radius and margins/border-width to...
Any clue of when this will be fixed in 2021.3.18f1 ? @AlexandreT-unity
Same issue here. WebGL is broken in 2021.3.16f1
@ronydkid i don't now if you're still looking for a solution, but a simple custom component does the job ! public class CustomSlider :...
You can take the animation and set its time yourself Animation myAnimation; ... myAnimation.clip.SampleAnimation(myAnimation.gameObject,...
Can confirm it's fixed on 2021.3.13f2, thanks @Tautvydas-Zilys
Just for the sake of trying it, I want to link the content of a RenderTexture to a Texture2D using the CreateExternalTexture feature. This would...